Hi!

Technology changes rapidly. People's needs evolve much more slowly. I've spent 25 years living in that gap — finding the moments where a new capability finally meets something people have always needed, and building the bridge between them.

That's what led to Romie, Expedia's first generative AI travel agent. To Trip Matching, the first tool to convert an Instagram Reel into a bookable itinerary. To patent applications for systems that didn't exist yet but felt, to me, like they were already overdue.

I'm not chasing what's new. I'm looking for what's needed — and finding the right moment to build it.

The work

I'm an AI product inventor and experience design leader with 25 years of building digital products at scale — at Expedia Group, Gap Inc., Gilt, and Scripps Networks, among others.

At Expedia, I helped invent Romie, the company's first generative AI travel agent, and Trip Matching, an industry-first feature that converts Instagram Reels into personalized, bookable itineraries. Both generated press coverage across TechCrunch, the New York Times, and Condé Nast Traveller. Both resulted in patent applications. I also designed and built UMP Comms Manager — a fully agentic, multi-channel communications system — using LangGraph, Next.js, and CopilotKit's AG-UI protocol.

I hold one granted patent and three pending applications, all in AI-driven travel experience.

What separates my work from most: I don't just conceive things. I build them. Using modern AI-assisted development tools, I can take a complex architectural idea from diagram to working system — and I understand the design implications of every technical decision along the way.

The way I think

Every invention I've been part of started with the same question: what gap exists that everyone can see but nobody has closed — and why?

Sometimes the answer is timing. The technology wasn't ready. Sometimes it's organizational — the right people hadn't connected the right dots yet. Sometimes it's a failure of imagination: the assumption that the way things have always worked is the way they have to work.

I've learned to sit with ideas longer than most people are comfortable with. To not force a solution before the conditions are right. To recognize the moment when an emerging technology finally meets a problem that's been waiting for it — and move quickly when that moment arrives.

I also try to be honest about what I don't know, what didn't ship the way I hoped, and what I'd do differently. The pursuit doesn't end at release. Every shipped product is a waypoint, not a destination.

The maker

There's another place where I think clearly: at the pottery wheel.

Pottery isn't a hobby I picked up to relax. It's a practice that runs parallel to everything else I do. Working with clay is relentlessly honest — you can't fake your way through it. The material tells you immediately when you're forcing something, when you're not centered, when you're trying to move faster than the process allows. You learn to feel the difference between resistance that means "slow down" and resistance that means "push through."

That same sensibility shows up in how I build products. I'm drawn to the point where craft and system meet — where the thing has to work and has to feel right. Where the invisible decisions are the ones that matter most.

Making things with your hands teaches you that the object is never really finished. You learn from every piece. You apply that to the next one. That's how I think about invention too.

The credentials

  • 1 granted patent — US D1101770 (Display Screen UI / Graphical User Interface)

  • 3 pending patent applications — AI-Driven Query Generation System, AI-Driven Travel Comparison System, Progressive Travel Intelligence System

  • Press — TechCrunch, New York Times, Condé Nast Traveller (UK), CN Traveler (US)

  • 25+ years — Expedia Group, Gap Inc., Gilt, Scripps Networks

  • Build stack — LangGraph, TypeScript, Next.js, React, CopilotKit AG-UI, Turborepo

Let's talk

I'm currently open to senior roles in AI product innovation, R&D, and experience design leadership — particularly at organizations where invention is valued over performance, and where the work is expected to be genuinely new.